Update Alpha 14: Lore & Dreams Update
Today's update has a whole lot of writing in it, though I wouldn't be surprised if it doesn't feel like that much since so much of it is focused into the lore. I'm very much aware that there is a subsection of players who absolutely won't care about the plot and lore stuff, and only want the sexy times. I apologize to those people, although hopefully they at least appreciate the (probable) increase in stability that this update brings to the game as well.
If you're curious about getting updates, do consider joining the discord! In addition, if you're feeling generous, I've started putting up weekly updates on my Patreon and Subscribestar pages, going into more detail than just the publicly available tweets.
14.1 Bugfix Changes:
- Fixed the issue with idle hands and masturbation compulsion (again).
- Added a button to copy all text in the stack overflow error box popup to clipboard and close it.
- Added a step in the the tutorial to temporarily force the UI to not use compact mode when displaying how to gain a new skill.
- Fixed a bug where allies were not able to path to the safe room when told to rest on the tutorial floor.
- Fixed the player being allowed to advance to the next turn while choosing a direction for an interaction/special skill.
- Fixed some UI elements being incorrectly visible/invisible when selecting to go to camp/go to the next floor with the compact UI mode.
- Set the turn count window (top right) to be on top of the room information window (top middle) so that the latter won't overlap the former and have a blocked close button in some circumstances.
- Fixed the spiral glyph trap's events not appearing in the research notes menu.
- Fixed Holy Shield having the Exclusive tag when it is not exclusive to anyone.
- Temporarily removed the Slime Room due to issues.
- Will likely need to automatically remove/rename things within people's save files later to clean up properly but I'm not doing that right now for this bugfix patch.
- Fixed an infinite loop between Heart Seeking and Exhibitionism.
- Heart Seeking now only applies when the monster deals lust damage via an event (rather than any lust damage in the room at all).
- Rope Bunny, Pheromones, Recluse, Exhibitionism, Sheltered, now only apply their curse effects when associated status effects are ACTUALLY gained, rather than immediately before an effect is trying to cause the ally to gain that status and could still be prevented from happening. (ALLY_GAINED_STATUS vs ALLY_GAIN_STATUS).
- Fixed some missing/unintentionally neutral portraits in one of the newest cutscenes.
- Fixed some miscellaneous typos.
Content:
- 4 Camp scenes
- 1 (small) new trap
- 17 Lore notes
- 2 new skills
- 4 new spells
Changes:
- Added a more compact UI option for the dungeon.
- Added an option to cap the game's FPS.
- Added a VSync option.
- Improved the window used for increasing a skill rank to better show the differences between the two ranks.
- Added text+animation feedback to an ally that receives an order.
- The previously selected notes entry is now stored when closing the notes menu while in camp
- When you research something the research subject will be automatically selected when you next open the notes menu.
- Increased the amount of blue in the connection between rooms in order to make them more visually obvious and contrast with the background more.
- Fixed an issue where post attack/disarm effects would crash when attempting to be applied to defeated monsters/traps.
- Allies will no longer leave space for an ally with the Lost status when moving into/out of a room.
- Turned off icon popups/event log messages for the Lost status cancelling other effects.
- Fixed some incorrect tooltips in the options menu .
- Fixed a crash issue with Shared Senses status.
- Fixed an issue where clicking to close a full stat page before it has finished opening could cause the game to get stuck paused.
- Added a hard cap to the number of things that can be in the current event stack, preventing crashing due to stack overflows in the event something is bugged and causes an infinite loop.
- Fixed Defensive Array failing to remove a stack of Charge on activation.
- Fixed an issue where changes to status/skill/curse trackers would always be considered positive for the purpose of triggering other effects.
- Fixed Mantras granted by Memetic not removing themselves when hitting 0 duration.
- Fixed Gluttony triggering when ANY curse ranks up rather than just when IT ranks up.
- Added small delay to displaying sex cg cutins so they appear after any event autoplay.
- Fixed special skill button not being set to disabled by Addled (though Addled DOES prevent the activation of special skills).
- Let 'er Rip, Strategic, and TTFN now all require knowing each ally's starting special skill in order to learn them.
- Fixed the slime room bubble event using the wrong event script and not displaying in the notes menu
- Added some protection to skills that are prerequisite for other known skills, making them less likely to be selected by curses for removal when rejecting/denouncing (if the skill is both rank 1 AND the skill it's acting as a prerequisite for is known).
- Example: If Elli has Grace at rank 1 and The Beat Goes On at rank 1, curses will avoid trying to remove a rank of Grace unless The Beat Goes On is lost or Grace is upgraded to rank 2.
- Added a small outline to Unremarkable's icon to make it look less like an empty/glitched pop-up when it activates.
- Fixed being able to sleep during the second "Before Dawn" time slot when you only have 3 time slots remaining in camp.
- Added a "Scroll Only" tag for skills that CANNOT be learned naturally and must be imprinted/taught after memorization from a scroll.
- Fixed the Reference Poltergeist Hiding event not being listed in the research notes.
- Moved the cutscene that was previously at the end of floor 8 to floor 7.
- (I may compress plot events more later? I'm still not sure how long a "full" run is going to be in terms of floor count)
Files
Get Going Deeper
Going Deeper
Dungeon delving erotic roguelike/management game
Status | In development |
Author | NRFB |
Tags | Adult, Management, Roguelike |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Update Beta 2Jul 01, 2024
- Update Beta 1.5Dec 25, 2023
- Update Beta 1Nov 11, 2023
- Update Alpha 16: Bosses UpdateOct 07, 2023
- Update Alpha 15: Tasks UpdateSep 04, 2023
- Update Alpha 13: The Sex UpdateJul 02, 2023
- Update Alpha 12: Special Skills UpdateJun 02, 2023
- Modding Documentation PageMay 01, 2023
- Update Alpha 11: Modding UpdateMay 01, 2023
Comments
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Oh my, looking at everything with slate clean, the lore's rich, what Eschan up to huh? At least now appear one representative (or two if you count the witch) and just like our typical IRL organization, there's faction and squabbling around. Coming for the sex, stay for the in-universe history. Imagine how the lore used in other form of perspective
Not necessarily a suggestion, just some ideas I put forward to think over.
This whole descending in this dungeon can just be a "stage" I believe you had allready established in a conversation with the witch that space has been messed with, for all we and the characters know we are at the other end of the continent or even in another dimension.
There are also multiple parties involved in the dungeon one of them might be able to and choose to move/close the entrance of the dungeon thus requiring the party to:
-find the next entrance on their own. -Wait till it opens. -Force it open. -Report back to their superiours and make use of their organisations to find the next entrance.
This would also give you space to work with regarding lore and worldbuilding and giving you another way to showcase their corruption. While also giving you another avenue to expand the game beyond the dungeon.
Another example would be that their organisation would deem a/their knights to be unfit to continue this quest before they have tried to "cleanse" them because they seemed to visibly corrupt.
Potentially switching out a team member for a mission or having to do a mission with 1 less.
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Also the stairs back to camp could perhaps be closed off/moved necessitating the party to sleep/camp inside the dungeon with all the issues that come with it.
You would thus also be leaving the player character outside alone.....
Anyway I will stop here just wanted to throw some ideas out there.
As of now I haven't played the new update yet so I will get to that.
Good luck