Update Beta 1


Beta 1.1 Bugfix Changes

  • Cleanup of some issues with monsters/traps failing to be evaluated correctly when comparing for ids, status effects, and tags (vague, but this had an effect on many things)
  • Properly hooked up the new Coraline event to happen after being selected 
  • Fixed the "Multiple Shrine Blessing options" Coraline option not working properly 
  • Fixed clicking on known curses that appear in shrines not displaying the curse's description 
  • Fixed the "No Rank 0 Curses" new game+ option being active even when not selected 
  • Fixed the "Always a little Pure" new game+ option being active even when not selected 
  • Fixed the tooltip for a disabled skill Imprint button (due to the "No Skill Imprinting" new game+ option) stating that you cannot teach an ally 
  • Fixed the music list popup being behind other UI elements in the dungeon at lower resolutions. 
  • Added indicator for what song is currently playing to the music list. 
  • Fixed the "Corrupt Ability" new game+ option not working. 
  • Fixed one of Lady Ambrelin's events being set to not happen. 
  • Fixed a crash on clicking an ally's portrait in the spell targeting window. 
  • Fixed selecting multiple tent actions without performing any combining the forecasted control cost. 
  • Fixed tent control amount being calculated incorrectly for the purpose of determining if an ally should wake up from trance. 
  • Added small particle effect to corruption breaks to make them slightly more obvious
  •  Fixed allies that are hidden due to the Lost status effect still blocking click input on the dungeon map, preventing the player from selecting a room 
  • Fixed a bug where corruption breaks due to sex were not being tallied correctly 
  • Changed some edge cases where trap event checks were being evaluated based on an ally with Shirker's location after moving rather than the location of the trap (Aphrodisiac Gas Leak, Hole of Nothing) 
  • Allies no longer provoke an attack of opportunity from a monster when freeing an ally from sex with that monster
  •  Fixed a bug where Lucette's Inspiring skill was not targeting anything in particular, causing it to do nothing 
  • Changed Shirker to no longer apply to traps inside chests and traps which do not rearm themselves 
  • Fixed a bug where Underclocked's turn count was not being reset to 0 on using special skill, causing it to always be active if the ally's special skill was off cooldown.

So this was a bit delayed. Certainly more than I wanted, although the ideal amount of delay is zero so that isn't saying all that much. By way of explanation, there were (are) a number of scenes that weren't quite hitting the right beats for tone and content. I may be worrying too much about it, but that's a mindset thing I'm in the process of figuring out. The inner critic is always so harsh. A lot of stuff that was/is still in flight has been left unfinished and held back for that reason, but I decided I would rather put something out now than continue holding on to the update that has a lot of balance/mechanical improvements and such. There's a limit to how much fiddling with writing one can do before they need to give themselves a deadline and stick to it. That's what I'm doing here. Being sticky.

So, this ends up being a bit light on the written content (again AAAAAAA), more than I wanted, but I'm still pretty optimistic about things. It was a little rough earlier, but more recently I've been feeling more confident in my grasp of how I want to go about writing things. While it didn't happen quickly enough for it to come into play for this update, you can certainly stay tuned for the next one.

In the mean time though, there is currently a vote going on over on Patreon/Subscribestar for supporters to pick which character the next content update chunk will center around. I won't be keeping it open for too much longer (a couple of days most likely), so if you're in a supporter level that allows for voting in those polls, do let your voice be heard!

(Also if you're not in one of those supporter levels and can afford to, please at least consider joining up. Making more money, while not desperately necessary at the moment, would definitely be a buff to my mental state.)

Content:

  • 1 New Coraline scene
  • 2 New camp scrying sex scenes
  • 3 New Mantra status effects
  • 6 New Skills
  • 1 New Curse
  • 4 New Spells
  • Many additional new game+ bonus/difficulty options

Changes:

  • Fixed a bug where double corruption waves were causing more temporary corruption gain than intended for allies that do not absorb the wave with a curse.
  • Fixed scripting in Get The Point causing it to not work properly.
  • Fixed the description text for all three Stockpile status effects (rather than just the Injury one).
  • Fixed Trance not reducing Willpower by half its base value.
  • Fixed several things about Suggestive:
    • Fixed rank 3 still being able to awaken allies from trance     
    • Fixed ranks 2 and 3 not increasing trance duration     
    • Fixed the compulsion not increasing (and thus not triggering) while the character has the curse at rank 3
  • Fixed the Perform Action button in the Ally desire manipulation window being enabled before an action was selected, allowing an attempt to do a null action.
  • Fixed Dissuade only working on some compulsion effects rather than all of them (this spell is implemented terribly aaaaaaa).
  • Specced In: Attack and Specced In: Disarm will now cause allies to default to not attempting to do the actions that they disable (disarming and attacking respectively), so that they don't get allies stuck in dark rooms.
  • End floor cutscenes will now be able to be prioritized rather than strictly random if multiple cutscenes were qualified for (previous behavior could lead to the first event where Coraline appears being missed).
  • Made the end floor loot window no longer display if it has nothing inside of it (if all chests opened on the floor were consumables/empty for example).
  • The information box drop down in camp will no longer prevent clicking on various buttons.
  • Added a button to change the currently playing music track in the dungeon and in camp (the camp one specifically being inside your own tent).
  • NG+: Double Corruption Waves no longer requires picking Faster Corruption Waves II
  • NG+: Corrupting Curses no longer requires Increased Dispel Cost II
  • NG+: Decreased the costs of Retain Spell II and III
  • Changed some things with Stealthy
    • Description changed a bit     
    • Now has a tooltip explanation     
    • Different ranks of the skill are now one status effect rather than two (easier to work with)     
    • As a result, status effect stat bonuses/penalties can now be conditional on requirement dictionaries (may be useful for modding stuff)
    • "Stealth" tag changed to "Stealthy"
  • Changed Dodgy
    • Now takes effect when dodging a trap OR after gaining Stealthy     
    • Rank 1 buff now stays until damage is taken from an event or Stealthy is lost     
    • Rank 2 buff stays until damage is taken from an event     
    • Removed from the requirements of several other skills         
      • Tactical Retreat (now works off of Stealthy at rank 1), Rebound, Fleetest Feet
  • Changed some things with Grace
    • Main skill is now named "Graceful" rather than "Grace"
    • Now has a tooltip explanation
    • Now lost when taking Injury damage from any source rather than taking ANY kind of damage from an event.
    • Slam Dancer now prevents loss of Grace from taking Injury damage.
  • Reworked Cooperator
    • Rank 1: This character can Interact with an ally to grant a Morale Bonus of 3 to that ally's Willpower and Health for their next 4 actions.
    • Rank 2: Same as above, but happens automatically if an ally in the same room defeats a monster     
    • Rank 3: Same as above, but happens automatically if an ally in the same room defeats a monster or disarms a trap
  • Added ability for checks in dungeon events to be conditional on requirement dictionaries (more only really relevant to modding stuff)
  • Your current Favorability and Control can now be viewed on each of the three knight's pages in the research notes
  • Added a forecast of how much Control a given tent action will consume when the action is selected.
    • I don't know that there's a good way to do the same thing for talking and/or manipulating curses, as the control cost of those things has some randomness.
  • Lowered the Physique requirement to activate (but not learn) The Alley-Oop.
  • Removed Acuity
    • No-brainer boring stat boost with a dumb sword brain penis icon
  • Debug Menu: Fixed the option to add spells not setting the spell to be active when used in the dungeon.
  • Debug Menu: Added debug menu option for teleporting a single ally or teleporting all allies to a specified room.

Files

Going Deeper Beta-1.1 Public (win).zip 453 MB
Nov 15, 2023
Going Deeper Beta-1.1 Public (lin).zip 454 MB
Nov 15, 2023

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