Update Alpha 6.5: UI QoL and Bugfix Update


This is not a content update (although more content will be available than before due to some bugs that prevented content in the previous version from spawning being fixed)

There are also a handful of new skills/curses/spells slipped in there just for fun.

Major:

Linux:

  • Confirmed that the game ACTUALLY works on Linux now.

UI Quality of Life/Usability changes:

  • Added a gameplay tab to the options menu
    • Added options for the camera to focus on allies at the start of their turns, whenever you click to select them, and when they suffer a corruption break.
    • Added a toggle to enable an auto turn function. When turned on, this toggle will continuously press the button to advance forward in turns until turned off by the same shortcut or by clicking the advance turn button manually.
    • Added key bindings for several functions.
  • Added additional options to the event list
    • Added a toggle to Show All Details for events. This will greatly expand the amount of information shown in the event list for better tracking of stats and effects.
    • Added a toggle to automatically play new events when they happen.
  • The room information box is now always opened when you select a room and closed when you do not have a room selected.
  • The pop out states of UI windows in the dungeon are now saved and restored between floors.

Events added to the Research Notes menu:

  • Monsters and Traps now show their associated events in their Research Notes entries.
    • Research Level 1 will show all of the events and simple hints for how to get them.
    • Research Level 2 will show events that you have seen before by name, and allow you to replay them with any character, while also showing the same hints as level 1 for any events that have not been seen.

Minor:

  • Fixed a formatting error that would cause the high lust aphrodisiac pollen script for the Pollen Flower monster to fail to start.
  • Allies will now naturally go back to exploring once they gain Well Rested.
  • Skills that apply effects that are considered 'Support' are now listed as such in their descriptions for clarity. (I will likely need to think up a better way to show effect tags/categories at some point)
  • Fixed a bug where the research button would still be visible on fully researched monsters.
  • Fixed a bug where monsters and traps were still appearing in the notes book even if they were only defeated in obscured rooms.
  • When getting an ally's list of learnable skills, if fewer than 3 are available, the allies learnable skill pool will refresh to see if there are any they qualify for but don't yet have in their pool.
  • Removed the ability for the dialogue advance/rewind buttons to have focus (so they won't catch key presses after you click on them).
  • Fixed a bug that was causing threats with the "requires unobscured room" flag set to true to (almost) never spawn. This was preventing 1 monster and 2 traps from spawning much if at all (and one of those traps happens to be a requirement for 3 more monsters to spawn...)
  • Fixed a bug where removing darkness from a floor could cause a null reference exception and crash the game.
  • Added additional pathfinding calls to (hopefully) prevent rare cases where allies would fail to pathfind and crash the game.

Balance:

Damage Stats and Resting:

  • Resting now restores 2 Lust instead of 1
    • This is pretty important, balance wise.
    • Lust is more common of a damage stat than Injury from events, but mitigating effects for Lust are less common than Injury. A bit of a mismatch, which was causing Lust to be somewhat overpowered. Difficult to prevent and difficult to remove. This will make healing Lust intentionally a bit easier.
  • Allies set to Rest who have over 90 Exhaustion will now stop to take a breather if they are in an empty room, healing 2 Exhaustion per turn.
    • This is to prevent dumb situations where the safe room is too far to walk to so a character is doomed to suffer a corruption break even with no threats around.
    • This does not count as an Action.
    • This does not count toward gaining Well Rested.
    • This can't be done when under the effect of Well Rested

Status Effects:

  • Aphrodisiac now shows that it applies 1 point of Compulsion to masturbate per tick.

Skills:

  • Increasing a skill's rank now refreshes the ally's learnable skills pool.
  • Buffed Constitution:
    • Constitution was basically straight up worse than Warding (while also having a higher stat requirement for some reason???). It needed something more to make it worth picking up.
    • Also it was bugged and causing crashes/unexpected behavior.
      • Old effect (increased rate of Injury healing while resting) removed.
      • New effect: Rank [1/2]: Decreases the duration of [Weakened and Fatigued / Weakened, Fatigued, Deeply Wounded, and Aphrodisiac] by 25%.
  • Fixed Nerf to Bulwark:
    • This was in the patch notes for the last update but wasn't actually changed everywhere it needed to be files...
    • This skill is also very much still on the list for rework.
    • Rank [1/2/3]: Provides allies in the same room a Health bonus of [2/3/5]. Down from [3/5/7].
  • Changed Danger Sense:
    • The counter for Danger Sense ranks 1 and 2 now only ticks up if you have Well Rested (which is how it should have always been, although I kind of don't like this skill in general)  

Curses:

  • Nerfed Idle Hands:
    • This curse makes it quite difficult to handle Lust, as even resting just brings the character closer to masturbating.
    • Increased the number of turns before the compulsion increases from 2 to 3.
    • Added more requirements to gaining the curse.
      • Old: Not have the Chastity skill
      • New: Not have the Chastity skill, the character's drive for Pleasure must be higher than their drive for Tranquility, the character must have gained Masturbation from another source at least once.
  • Removed Faintheart and Fatalism:
    • They're just not very interesting curses and don't change up gameplay enough when you have them.  
  • Reworked Recluse:
    • Previously this curse just made it annoying to rest, but didn't outright prevent it or anything, just made it take longer some of the time, which isn't really fun or interesting from a gameplay perspective.
      • New Effect: Whenever this character interacts with another character or has a Support effect applied to them, applies 4 points to a compulsion to cancel the next Support effect applied to them and instead gain a status effect that prevents orders, interactions, or further Support effects for 6 turns.
      • New Requirement (from no requirements previously): The character's drive for Independence must be higher than their drive for Community.
  • Nerfed Saboteur:
    • I actually like this curse thematically and gameplay wise, but it feels like the compulsion hits just a little too fast.
    • Compulsion gain on disarm with ally present lowered to 6 (down from 8).
    • New Requirement: The character's drive for Material OR Curiosity must be higher than their drive for Success.
  • Buffed Pity:
    • Contrary to the previous curse, this one needs its compulsion to hit faster.
    • Compulsion gain on attacking a Runty or Weakling monster increased to 4 (up from 1). 
  •   Corrected Pride:
    • The description of the curse now matches the effect of the status effect. The morale penalty was listed as 3 to all stats rather than 4, and specifies its duration in turns rather than actions.

Spells:

  • Effects that change scry's cooldown no longer apply to automatic scry casts (Foreboder, Signposting) (this was more of a bug than a balance thing)
  • Decreased scry cooldown increase for Charge to 2 (down from 3)
  • Decreased scry cooldown decrease for Siphon to 2 (down from 3)
  • Increased the mana cost of Foreboder to 2 (up from 1)            

Threats:

  • Decreased the amount of Injury damage dealt by the Imp on normal attack.
  • Slightly decreased the base health of the Shadow Monster.
  • Decreased the exhaustion damage dealt by the Deep Dream Tea Set.
  • Decreased the amount of healing done by the Bestial Pyre on hit.
  • Decreased the amount of Injury damage dealt by the Shocking Orb on hit.
  • Decreased the Injury damage scaling per stack of charge by the Shocking Orb.
  • The Shocking Orb can no longer spawn with the 'Efficient' modifier.

Files

Going Deeper Alpha-6.5 (win).zip 310 MB
Oct 29, 2022
Going Deeper Alpha-6.5 (lin).zip 311 MB
Oct 29, 2022

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