Update Alpha 8.2: Some Content and Changes
Going Deeper » Devlog
Hi there.
I have an update for you today. As it doesn't have anything terribly game changing, it is not counted as a major version change. However, it still has a decent amount of changes and content that people should be interested in.
Minor:
- Added a button to hide the text box during dialogue.
- Fixed a bug that caused Infusion and Stimulant to have incorrect requirements (which made them impossible to learn).
- Fixed known Curses gained through Shrines not being automatically revealed when applied.
- Added autoturn toggles options in the options menu that will automatically turn off autoturn cycling.
- Stop on Corruption Break
- Stop when all Allies at Stairs
- Added an indicator to the Research Notes menu when research of a given entry is complete.
- Added the ability to hide fully researched entries in the research notes window.
- Also memorized Skills.
- Fixed the increase and decrease buttons in the Shrine menu not being disabled if the ally has already used the Shrine that floor.
- Set the Witch and Shrine tutorials to immediately mark the tutorial as seen rather than waiting until after the dialogue is finished, which could previously cause the tutorial to play more than once.
- Also set those tutorials to toggle off autoturn when being played.
- Allies are now automatically deselected when they move.
- Added a tooltip to at least put an explanation of Compulsion effects SOMEWHERE (until a better location for the information is created).
- Fixed the Yes button not appearing disabled when attempting to teach an ally a Skill but they have no Skill Points.
- Fixed the Sweet Dreams Trigger Trap triggering the incorrect event depending on Willpower.
- Fixed Barkskin's requirements only looking at if a character has a Skill with the Thorns OR Defense tags when it was supposed to require both Thorns AND Defense be covered.
Balance:
- Camp:
- A full night of sleep will now only heal 5 Temporary Corruption total (down from 8).
- The amount of Temporary Corruption healed when praying in camp is now dependent on the character's drive for Ideals (1 point + 1 point per desire drive level, so 2 at Low, 3 at Moderate, 4 at High, etc).
- Masturbation in camp now heals 66 Lust (down from 75).
- Decreased the effect on Current Desires when talking to an ally in your tent.
- Increased the maximum Control cost when talking to an entranced ally in your tent (based on ally Willpower).
- Increased the minimum Control cost when talking to an entranced ally in tent.
- Trance Actions:
- Added the ability to do various trance actions when manipulating the desires of an ally in your tent
- Dungeon:
- Fixed numeric formula for computing difficulty rating of threats (should SLIGHTLY improve balance).
- Decreased the base amount of darkened rooms across (almost) all floors.
- Does not have an effect on extra rooms.
- Skill scrolls now show the Skill's icon as a small popup when opening a Chest (Blank Scrolls are also shown).
- Slightly decreased Chest Trap accuracy numbers to match intended difficulty.
- Monsters:
- Added Armor as a mechanic
- Acts as flat damage reduction when attacked by an ally.
- The amount of Armor that a monster has is shown in notes/the room information dropdown at research level 2.
- Added Armor as a mechanic
- Status Effects:
- Changed the way that actions cause status effects to tick. It now happens at the end of the current turn rather than at the moment of an action occurring.
- This change felt necessary because the way this previously worked was slightly unintuitive. This matters most in the case of combat/disarming. Because durations would tick at the moment of an action happening, anything that happened afterward would then be processed without the status effect.
- As an example, if an ally had 1 turn of Thorns remaining and attacked a monster, the Thorns effect would tick immediately and then be removed BEFORE the monster would counterattack. Now the effect will remain until the end of the ally's turn, which will properly include the counterattack.
- Compulsion to masturbate is now only checked when an ally takes Lust damage, rather than at the start of every turn (so among other things, characters will no longer be Shaken into masturbating unless the thing that gave them Shaken also dealt Lust).
- Changed the way that actions cause status effects to tick. It now happens at the end of the current turn rather than at the moment of an action occurring.
- Skills:
- Finish Line:
- Fixed the description for the status effect(s) showing the incorrect working stat increase numbers.
- Now displays its particle effect/icon only when its associated buff is granted (rather than every time the stairs room is entered).
- Go Bump in the Night:
- Now lasts until starting a turn without Stealthy (this prevents the case of this buff being lost because the character was GOING to lose Stealthy but then didn't because of Cover of Nature).
- Buffed Smite:
- Meant to make this not just a less accessible Opening Strike.
- Increased damage to 40% of Base Physique (up from 30% of Current Physique).
- Can now be learned naturally without a Skill Scroll.
- Requirements: Permanent Corruption of 10 or lower and know the Purity Skill. Do not know any Skills with the Corrupt Skill Tag.
- Desire Requirements: Drive for Ideals of High or higher and Drive for Triumph of Moderate or higher.
- Causes the attack that uses it to ignore monster armor
- Finish Line:
- Curses:
- When gained, Curses will no longer start below 10% or above 75% rejected/embraced.
- Changed Pride's UI color so it's easier to tell how embraced/rejected this Curse is.
- Nerfed Craven:
- Now applies Shaken when an ally is hit, rather than when they are attacked.
- Because this means it will happen much less often, the number of turns of Shaken applied has been increased by 1.
- Nerfed Paranoia:
- Rank 1: Grants 1 turn of Shaken every time this character ends their turn in the same room as another ally. Only applies in empty rooms.
- Rank 2: Grants 1 turn of Shaken every time this character ends their turn in the same room as another ally. If this effect occurs while this character's Willpower is 50% or less of its base value, grants 3 turns of Shaken instead. Only applies in empty rooms.
- Rank 3: Grants 2 turns of Shaken every time this character ends their turn in the same room as another ally. If this effect occurs while this character's Willpower is 50% or less of its base value, grants 3 turns of Berserk instead. Only applies in empty rooms.
- Rank 4: Grants 2 turns of Shaken every time this character ends their turn in the same room as another ally. If this effect occurs while this character's Willpower is 50% or less of its base value, grants 5 turns of Berserk instead. Does not apply in the Safe Room or Stairs Room.
- Greed:
- Now requires that a character have opened at least 3 chests before they can gain it randomly.
- Spells:
- Withdraw:
- Fixed it still requiring Charge even though I thought I removed that.
- Reduced the mana cost to 3 (down from 4).
- Withdraw:
- New Game+:
- Changed options for Favorability and Control to only increase the initial levels for those numbers rather than carry over the number from the previous run.
Files
Going Deeper Alpha-8.2 (win).zip 366 MB
Jan 15, 2023
Going Deeper Alpha-8.2 (lin).zip 367 MB
Jan 15, 2023
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Going Deeper
Dungeon delving erotic roguelike/management game
Status | In development |
Author | NRFB |
Tags | Adult, Management, Roguelike |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Update Beta 2Jul 01, 2024
- Update Beta 1.5Dec 25, 2023
- Update Beta 1Nov 11, 2023
- Update Alpha 16: Bosses UpdateOct 07, 2023
- Update Alpha 15: Tasks UpdateSep 04, 2023
- Update Alpha 14: Lore & Dreams UpdateAug 03, 2023
- Update Alpha 13: The Sex UpdateJul 02, 2023
- Update Alpha 12: Special Skills UpdateJun 02, 2023
- Modding Documentation PageMay 01, 2023
- Update Alpha 11: Modding UpdateMay 01, 2023
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